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| sweeden |
Posted: October 30, 2009 04:00 am
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![]() Gamer Group: Members Posts: 29 Member No.: 2535 Joined: August 31, 2009 |
The game's levels are fairly linear in nature and incorporate several horror elements, the most prominent of which is darkness.[13] This design choice is not only intended to foster feelings of apprehension and fear within the player, but also to create a more threatening game environment in which the player is less likely to see attacking enemies.[13] This aspect is further enhanced by the fact that the player must choose between holding a weapon and holding the flashlight, forcing the player to choose.
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